World 2.0: Twitter Governance [Conditions of Possibility]

What makes technologically mediated social interactions different? What are the conditions of possibility of networked governance?

The Technology Principle: Network Society is mediated through technology. Corollaries:

  • The Path Dependency Principle: Path dependency makes it costly for us to exercise choice and leave any given network.
  • The Scale and Network Effects Principle: Network effects are the glue of network society.
  • The Critical Mass Principle: Some things only work when a critical mass is present.
  • The Modularity Principle: Modularity allows complexity by combining simple parts.
  • The Granularity Principle: The smaller the useful contribution, the easier the scalability.

The Social Principle: Any network participant chooses to participate or to leave at any point in time. Corollaries:

  • The Consensus Principle: Decisions in choice-communities are made by consensus (not unanimity…and forking is allowed)‏.
  • The Outcome Legitimacy Principle: The legitimacy of a policy that aims to create public value is derived from the public value created (as defined by its stakeholders choice to stay-or-leave).
  • ‏The Peer Collaboration Principle: Commons are produced by peers, for peers.
  • The Transparency Principle: Transparency takes the role of democracy as the standard which any governance situation is evaluated against, this necessitates documentation (transparency through time).
  • The Reflexivity Principle: any decision-making situation can be reflected at all times (this is what Beth Noveck calls visual deliberation).

Anything I am missing? What types of governance does such a world allow? What are the limits and possibilities of networked governance?

About Philipp

Philipp Müller works in the IT industry and is academic dean of the SMBS. Author of "Machiavelli.net". Proud father of three amazing children. The views expressed in this blog are his own.

16. June 2009 by Philipp
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