<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Shaping Network Society &#187; consensus</title>
	<atom:link href="http://www.philippmueller.de/tag/consensus/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.philippmueller.de</link>
	<description>www.philippmueller.de</description>
	<lastBuildDate>Fri, 27 Jan 2012 08:40:37 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
		<item>
		<title>World 2.0: Twitter Governance [Conditions of Possibility]</title>
		<link>http://www.philippmueller.de/world-2-0-twitter-governance-conditions-of-possibility/</link>
		<comments>http://www.philippmueller.de/world-2-0-twitter-governance-conditions-of-possibility/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 20:39:38 +0000</pubDate>
		<dc:creator>Philipp</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[beth noveck]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[consensus]]></category>
		<category><![CDATA[governance]]></category>
		<category><![CDATA[radical transparency]]></category>
		<category><![CDATA[twitter governance]]></category>
		<category><![CDATA[wikigovernment]]></category>

		<guid isPermaLink="false">http://www.philippmueller.de/?p=532</guid>
		<description><![CDATA[What makes technologically mediated social interactions different? What are the conditions of possibility of networked governance? The Technology Principle: Network Society is mediated through technology. Corollaries: The Path Dependency Principle: Path dependency makes it costly for us to exercise choice and leave any given network. The Scale and Network Effects Principle: Network effects are the [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0in;">What makes technologically mediated social interactions different? What are the <a href="http://en.wikipedia.org/wiki/Condition_of_possibility">conditions of possibility</a> of networked governance?</p>
<p style="margin-bottom: 0in;"><strong>The Technology Principle: Network Society is mediated through technology. Corollaries:<br />
</strong></p>
<ul>
<li>The Path Dependency Principle: Path dependency makes it costly for us to exercise choice and leave any given network.</li>
<li>The Scale and Network Effects Principle: Network effects are the glue of network society.</li>
<li>The Critical Mass Principle: Some things only work when a critical mass is present.</li>
<li>The Modularity Principle: Modularity allows complexity by combining simple parts.</li>
<li>The Granularity Principle: The smaller the useful contribution, the easier the scalability.</li>
</ul>
<p style="margin-bottom: 0in;"><strong>The Social Principle: Any network participant chooses to participate or to leave at any point in time. </strong><strong>Corollaries: </strong></p>
<ul>
<li>The Consensus Principle: Decisions in choice-communities  are made by consensus (not unanimityâ€¦and forking is allowed)â€.</li>
<li>The Outcome Legitimacy Principle: The legitimacy of a policy that aims to create public value is derived from the public value created (as defined by its stakeholders choice to stay-or-leave).</li>
<li>â€The Peer Collaboration Principle: Commons are produced by peers, for peers.</li>
<li>The Transparency Principle: Transparency takes the role of democracy as the standard which any governance situation is evaluated against, this necessitates documentation (transparency through time).</li>
<li>The Reflexivity Principle: any decision-making situation can be reflected at all times (this is what Beth Noveck calls visual deliberation).</li>
</ul>
<p>Anything I am missing? What types of governance does such a world allow? What are the limits and possibilities of networked governance?</p>
<div id="facebook_like"><iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.philippmueller.de%2Fworld-2-0-twitter-governance-conditions-of-possibility%2F&amp;layout=standard&amp;show_faces=true&amp;width=500&amp;action=like&amp;font=segoe+ui&amp;colorscheme=light&amp;height=80" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:500px; height:80px;" allowTransparency="true"></iframe></div>]]></content:encoded>
			<wfw:commentRss>http://www.philippmueller.de/world-2-0-twitter-governance-conditions-of-possibility/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

